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Latest Release: v1.2.0 β’ Engine Compatibility: Godot 4.x
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π οΈ Universal Installation & Upgrade Guide.π‘ Release Summary: Version 1.2.0 Focuses mainly on the Enemy scene, bringing 4 major new features to enemy scenes. A complete refactored enemy AI system providing massive performance boost, New Factions and Retaliation system, and new Gib system. Also a new Core Prefabs βRetroDebrisβ that provide dynamic phyiscs-based debris with multiple options.
RetroDebris.tscn and core script RetroDebris.gd under Core/Core_Prefabs and Core/Core_Scripts respectively.Common at Default_Assets/Enemies/Common to store shared sprites and audio across all enemies.RecieveHit_0_00.png --> RecieveHit_7_01.png β Default_Assets/Enemies/Shooter/sprites/RecieveHit/Shoot_0_00.png --> Shoot_7_04.png β Default_Assets/Enemies/Shooter/sprites/Shoot/RecieveHit_0_00.png --> RecieveHit_7_01.png β Default_Assets/Enemies/Zombie/sprites/RecieveHit/Attack_0_00.png --> Attack_7_04.png β Default_Assets/Enemies/Zombie/sprites/SwordSlash/Attack_0_00.png --> Attack_7_04.png β Default_Assets/Enemies/Knight/sprites/SwordSlash/Shooter_Gib_0.png --> Shooter_Gib_5.png β Default_Assets/Enemies/Shooter/sprites/Gibs/Zombie_Gib_0.png --> Zombie_Gib_5.png β Default_Assets/Enemies/Zombie/sprites/Gibs/Gibs_0.png --> Gibs_8.png β Default_Assets/Enemies/Common/sprites/sfx_gib_impact.wav β Default_Assets/Enemies/Common/audio/sfx_gib.wav β Default_Assets/Enemies/Common/audio/RetroDebris.tscn to the VFX preload array inside SplashScreen.tscn.RetroEnemy.tscn / RetroEnemy.gd / RetroEnemyResource.gd)RetroEnemy.gd script with distance throttled AI updates, providing massive performance improvements with large enemy counts.